#region Copyright

// Copyright © 2025, TeamDev. All rights reserved.
// 
// Redistribution and use in source and/or binary forms, with or without
// modification, must retain the above copyright notice and the following
// disclaimer.
// 
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.

#endregion

using System;
using UnityEngine;

namespace Assets.Scripts
{
    /// <summary>
    ///     Allows to use sphere mesh as a browser.
    /// </summary>
    public class SphereScript : BrowserViewScript
    {
        protected override void Update()
        {
            base.Update();

            transform.localEulerAngles =
                new Vector3(transform.localEulerAngles.x,
                            -(float) DateTime.Now.TimeOfDay.TotalSeconds * 3,
                            transform.localEulerAngles.z);
        }
    }
}
